1
6
Mecatol Rex
68
3
1
91A
88B
89A
84B
83B
65
2
1
Primor

72
2
2
2
1

62
3
2

64
3
1
67
2
0
35
3
1
2
3
66
3
0
Hope's End

38
3
0
2
0
45
26
3
1
63
0
2

69
2
3
2
3
85A
43
Speaker
11.5
14/1
RY
87B
48
47
46
2nd
8.0
11/3
39
86A
74
2
1
1
2

3rd
9.5
13/2
B
90B
77
50
49
4th
14.0
10/8
G
25
2
1
Chokepoint
By Matthew PanaAs published in Codex II: This map was made in contrast with normal map conventions, with Mecatol hidden away behind a chokepoint rather than being as accessible as possible. The purpose of this map is to see if the table would work together against the player on Mecatol, or would they rather fight amongst themselves over legendary planets or the strategically valuable Everra system. In an attempt to make things fairer, “Arma” and “Chrysus” have better systems adjacent to them and share Hope’s End to make up for being four systems away from Mecatol. “Ignis Solum” [Speaker] has a red and yellow tech skip and a supernova for protection from “Incrementum”. Muaat looks like a great choice here. However, “Ignis Solum” will constantly have to be worried about “Arma” using the gravity rift against them. “Arma” [2nd] has a fantastic system adjacent to it (Bereg/Lirta IV), and has a gravity rift, which can be used to threaten the rest of the galaxy. “Chrysus” [3rd] has the most resources out of any slice but is somewhat lacking in nearby influence. Perhaps the blue tech skip can help alleviate that issue with an early gravity drive? Finally, “Incrementum” [4th] has by far the most influence, as well as a green tech skip. Factions that rely heavily on command tokens, such as Xxcha or Titans, would benefit from this slice. However, they will also be under constant threat of “Arma” using the gravity rift through the beta wormhole to go directly into their home system, so make sure to keep that wormhole blocked.
10.8
Avg Slice
42/25
R/I

2
Legendary

1

1

1

1
Tech Skips
66
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0
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