Published Maps
259Browse community-created preset maps. Most popular first.

4 Fiefdoms
15Avg47/43R/I




2

2

2

2
Each player has no good tile that's equidistant from another player (also no legendaries)

6 Player Balanced
12Avg57/46R/I




3

2

2

3
No legends, tech in the core, little in the fringe (promotes player interaction)

Plain Rules 4 Player
16.5Avg45/44R/I





1

2

2

2

2
Balanced, rich but not crazy rich, no entropic scars, no space stations or supernovas

4 Player Total War
16.8Avg50/53R/I



2

2

2
Balanced, everything equidistant to other players, no legendaries

4 Player Big Fight Map
18Avg51/49R/I




2

2

2

2
Everyone is 2 tiles away from 3 very good tiles that another player is 2 tiles away from, and everyone is the closest to 3 good tiles

4 Player Simple Balance
16Avg45/42R/I





1

2

2

2

2
No grav rifts, rich but not too rich, no entropic scars, no space stations

4 Fiefs
12.5Avg39/37R/I



1

2

1
Hyperlanes, No Legends, Each Player has 2 Wormholes (1 of which is inhabited) and 1 tech skip

4 Fief Muaat/Naaz/Sol/Emp
12.5Avg40/37R/I



1

2

1
No Legends, wide space, solid wealth but nothing crazy, 1 tech each

4 Fiefs Final Muaat/Naaz/Sol/Empyrean
12.5Avg39/37R/I



1

2

1
No Legends, each player has 1 wormhole with a planet across from a player that shares that wormhole type and also has a planet, 1 tech skip each, balanced, wide, moderate wealth but not too much

3 Player Balanced 7 Tile
14Avg30/28R/I




1

1

1

1
No legendaries, max wormholes, 7 tiles per player (two of which are supernovas), balanced tech, balanced resources/influence, balanced planet numbers

8 Player Balanced
13.5Avg76/69R/I




2

2

2

2
4 hyperlanes, no legendaries, each player gets 1 tech planet and has a starting value of 13.5, each player is adjacent to a wormhole, lots of anomalies minimally touching one another, 2 of each tech planet

Anthony/Taylor/Bryan/Geoff
11.8Avg39/33R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 5 - 6 planets and 11.5 scoring slice (except Letnev has a slightly better slice arguably) and 6 - 8 influence. Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Empyrean/Hylar/Gashlai/Saar Brawl
16.6Avg50/44R/I




3

2

3

3
Total War specializing in 4 particular factions

Anthony/Taylor/Bryan/Geoff Good Max Plus
13.1Avg37/41R/I




1

1

2

1
Anthony Muaat (speaker, take warfare), Geoff Empyrean, Bryan Sol, Taylor Letnev
Hyperlanes to make 6 tiles per player (4.5 blue and 1.5 red), no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip except Letnev gets an extra blue) -- even across sum scores and resource/influence split, even planet types, even spread across parallels -- most resources are equidistant from one other player (each player has 4 equidistant tiles)

Anthony/Taylor/Bryan/Geoff
11.8Avg34/37R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan
Hyperlanes but still some extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip, each player has 4 - 6 planets and 11.5 scoring slice (except Barony has a slightly better slice arguably). Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

6 Fiefs L1z1x/Saar/Bastion/Empyrean/Muaat/Xxcha
15.4Avg36/49R/I




4

2

4

3
Hyperlanes and all the red tiles!

Anthony/Taylor/Bryan/Geoff Planet Max
12.8Avg41/36R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 5 - 6 planets and 12.5 scoring slice (except Letnev has a slightly better slice arguably) and 5 - 9 non-home influence. Most valuable tile adjacent to home system is arguably a little protected. Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

8 Player Balanced
13.5Avg76/69R/I




2

2

2

2
4 hyperlanes, no legendaries, each player gets 1 tech planet and has a starting value of 13.5, each player is adjacent to a wormhole, no anomalies touch another anomaly, 2 of each tech planet

Anthony/Taylor/Bryan/Geoff Good Max Plus
13.1Avg37/41R/I




1

1

2

1
Anthony Muaat (speaker, take warfare), Geoff Empyrean, Bryan Sol, Taylor Letnev Hyperlanes to make 6 tiles per player (4.5 blue and 1.5 red), no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip except Letnev gets an extra blue) -- even across sum scores and resource/influence split, even planet types, even spread across parallels -- most resources are equidistant from one other player (each player has 4 equidistant tiles)

Anthony/Taylor/Bryan/Geoff Good Max
13.1Avg37/41R/I




1

1

2

1
Anthony Muaat (speaker, take warfare), Geoff Empyrean, Bryan Sol, Taylor Letnev
Hyperlanes to make 6 tiles per player, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip except Letnev gets an extra blue) -- even across sum score and resource/influence split, even planets

Anthony/Taylor/Bryan/Geoff Legend Max
14.3Avg34/32R/I




6

1

1

2
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space (balanced), all Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (except Letnev has a slightly better slice arguably). Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Bryan/Geoff Legend Max+
14Avg38/29R/I




6

1

1

2
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space (balanced), 1 tailored Legendary for each player plus 2 equidistant Legendaries, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip. Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Bryan/Taylor/Geoff
11.8Avg39/33R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 5 - 6 planets and 11.5 scoring slice (except Letnev has a slightly better slice arguably) and 6 - 8 influence. Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Bryan/Geoff Planet Max+
13.8Avg45/35R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 6 - 7 planets (but one system is contested) and 13.5 scoring slice (except Letnev has a slightly better slice arguably) Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

4 Fiefs Naaz/Empyrean/Muaat/Sol
15Avg51/38R/I




2

2

2

2
Large rich map no legendaries designed for these 4 factions, 2 tech skips each, max wormholes

Anthony/Taylor/Bryan/Geoff Good
12.5Avg42/35R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip),
Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Geoff/Bryan
11.8Avg36/37R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 4 - 6 planets and 11.5 scoring slice (except Taylor has a slightly better slice arguably, but Anthony has 4 of a kind and Geoff has 6 planets and Bryan is Sol so whatever). Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

4 Fiefs
12.5Avg39/37R/I



1

2

1
Hyperlanes, No Legends, Each Player has 2 Wormholes (1 of which is inhabited) and 1 tech skip

4 Fief Naaz/Empyrean/Sol/Muaat
12.5Avg41/37R/I



1

2

1
Lots of space, all the wormholes, 1 tech skip each, no legends, moderate wealth

6 Player Balanced Best
12Avg57/48R/I




3

2

2

3
No legends, tech in the core, little in the fringe (promotes player interaction), one anomaly per player, one planet touching each player's home system

Anthony/Taylor/Bryan/Geoff Rules Max
15.5Avg35/32R/I



6

2

2
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan on a 6 player map, each player has a Legendary and 2 wormholes (1 of which is inhabited) and 1 tech skip, and a contested entropic scar, space station, and legendary
Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Geoff/Bryan
13.8Avg42/44R/I




1

1

1

1
Hyperlanes, No Legends, Each Player has 2 Wormholes (1 of which is inhabited) and 1 tech skip, Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Bryan/Geoff Good Max
12.5Avg42/36R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

4 Player 11.5 Value Slices
11.5Avg42/31R/I




1

1

1

1
Dispersed map; 1 tech skip per player; 1 anomaly per player

4 player 12.5 point slices
12.5Avg37/40R/I




1

1

1

1
No legends; low value blankets
Blue/Red: 18/7
Resources/Influence: 37/40
Balanced tech skips and planet numbers

4 Player 8 Tile Slices worth 11.5
11.5Avg32/33R/I




2

2

2

2
Balanced numbers of planets; low-value systems; no legendary; max wormholes; grav rifts for getting to enemy home systems; each player has access to 3 frontier tokens; if each player has 5 systems but the one with Mecatol has 4, it's about even on resources and influence; 2 techs each

12 Point Slices + 8 Tech for 4 Players
12Avg38/34R/I




1

2

3

2
Trash Systems Only; no system higher than 3.5 value

4 player 12.5 point slice (no grav rifts)
12.5Avg41/36R/I




1

1

1

1
No legends or grav rifts; low value systems; Blue/Red tiles: 19/6; Resources/Influence: 41/36; Planet Traits R/G/B: 9/9/10; Each player gets 1 Tech skip and 6 or 7 systems with planets and 1 anomaly

4 player 12.5 point slice
12.5Avg41/37R/I




1

1

1

1
No legends; low value systems; Blue/Red tiles: 18/7; Resources/Influence: 41/37; Planet Traits R/G/B: 9/10/9; Each player gets 1 Tech skip and 6 or 7 occupied systems and 1 or 2 anomalies; lots of asteroids and grav rifts

4 Player Tech Heavy 12.8 Value Slices, 6 tiles per player
12.8Avg37/37R/I




3

2

3

2
Blue/Red tiles: 18/9 (6 tiles per player excluding hyperlanes and supernovas); Resources/Influence: 37/37; Tech Skips: 3 green /2 red /3 blue /2 yellow (2.5 per player, no entropic scars); no legendaries; roughly balanced access to planets and influence/resources; Planet Traits spread R/G/B: 7/8/8 (excluding discoverables like Mirage and the wormhole nexus)

BobChrisTonyLegend
12Avg26/24R/I





3

2

1

2

1
Balanced with low-value systems and one legendary each!

3 Player Simple 12 Point 2 Tech 7 Tile ScarSlice
12Avg26/29R/I



2

2

2
No legends or multi-trait planets

4 Player 8 Tile 11.5 value 2 Tech Slices
11.5Avg34/33R/I




2

2

2

2
Balanced numbers of planets; low-value systems; no legendary; max wormholes; grav rifts for getting to enemy home systems; each player has access to 3 frontier tokens; if each player has 5 systems but the one with Mecatol has 4, it's about even on resources and influence; 2 techs each

4 Player 11.5 Value 6 Tile 1 Tech Slices
11.5Avg42/31R/I




1

1

1

1
Dispersed map; 1 tech skip per player; 1 anomaly per player

4 Player 12.3 Value 6 Tile Slice 2.5 Tech 6 equidistant systems
12.3Avg35/33R/I




3

1

3

3
Balanced

11 Value 1 Tech 4 Contested Milty
11Avg32/31R/I




1

1

1

1
Balanced, only one system touching home

4 Player 12 value 6 tile 1 tech slices
12Avg34/33R/I





2

1

1

1

1
Maxing space stations, now with legends!

Squished 6
15.6Avg37/61R/I





4

3

3

3

2
This map used hyperlanes to create an asymmetric map that creates more paths between home systems and places several players a system closer to Mecatol Rex, while also placing 1 player further away.

Spiraling Stations
14.2Avg46/54R/I





3

3

3

4

2
This is a spiral galaxy for 6 players that puts space stations on equidistant on the edge of the map.

Morequidistants for 4
16Avg34/44R/I





2

3

2

3

2
This is a simple alternate 4 player map type that provides 8 equidistant slots instead of the standard 4. A great template for maps that force players to fight or negotiate for their planets.

Mecaflake
14.9Avg39/51R/I




2

2

3

4
This map puts everyone closer to Mecatol without squishing the map together. Everyone also has 1 extra equidistant slot, making it a map where players must compete or negotiate for resources.

Ultimate
15.5Avg52/52R/I





6

2

2

3

3
Balanced starting positions.
Balanced resources/influence.
6 legendary planets at center.
6 symmetrically placed wormholes.
6 spaces for frontier tokens.
2 entropic scars at equidistant tiles.
2 space stations.

5p balanced D
13.9Avg46/45R/I





2

2

2

1

2
As balanced as possible. Tiles from base game, POK and TE.

5p balanced
13.8Avg45/44R/I





2

2

2

2

2
As balanced as possible.
Tiles from base game, POK and TE.

5p balanced C
13.8Avg45/46R/I





2

2

2

2

2
As balanced as possible. Tiles from base game, POK and TE.

5p balanced B
13.8Avg45/45R/I





2

2

2

2

2
As balanced as possible. Tiles from base game, POK and TE.

6p balanced PoK&TE
13.8Avg47/53R/I





3

2

2

3

2
10 systems with frontier tokens.
6 candidate systems for Thunder’s Edge - one per player.
Interesting equidistant tiles, high-value systems near the center and wormholes near home systems to ensure consistent player interaction.

6p balanced PoK&TE b
13.8Avg47/53R/I





3

2

2

3

2
Improved version: better system placements.
10 systems with frontier tokens. 6 candidate systems for Thunder’s Edge - one per player, but next to wormholes. Interesting equidistant tiles, high-value systems near the center and wormholes near home systems to ensure consistent player interaction.

6P TE Experience
13.5Avg42/53R/I





5

1

2

2

3
All new TE elements are included in this classic 3-ring 6P map.

5P TE experience
16.4Avg45/50R/I





5

2

3

3

4
All new elements of TE are included in this 3-ring 5P map without hyperlanes.

Relic Belt, Open Doors, Risky Skies
11.5Avg37/46R/I





6

3

3

3

3
6 Player map
3 of each technology specialty
11.3-11.8 (0.5 gap) value for each starting location
6 legendary planets (all in contested/equidistant space)
6 wormholes (4a 2b) outside each starting planet

Relic Crown, Open Doors, Clear Skies
11.5Avg37/46R/I





6

3

3

3

3
3 of each technology specialty
11.5 (0 gap) value for each starting location
6 legendary planets around Mecatol Rex
6 wormholes (4a 2b) outside each starting planet
(!) No contested / equidistant planets

Alatheia
14.2Avg47/48R/I





6

2

2

2

2
Fairly balanced, features legendaries in each equidistant, and has all teckskips!

The Legendary Core
13.9Avg49/54R/I




6

2

1

4
The center 7 tiles are all legendary and you can find wormholes in each equidistant! Should set up for a fun and "interactive" game! Designers Note: Put Mirage on tile 39 at the start of the game for a little more legendary action!

Rip & Tear
13.6Avg56/52R/I





2

2

2

1

2
Aptly titled for the the generous resources given to each slice and the liberal application of wormholes and gravity rifts adjacent to home systems. Will your forces position for Mecatol, or to defend what's rightfully yours? Who am I kidding––what is the difference?

5 player tractor beam
15.7Avg34/46R/I





6

3

3

3

4
5 player map without hyperlanes. Legendaries in the center draw everyone in.

Ultimate variant
15.6Avg52/51R/I





6

2

3

2

4
A slight tweak on the Ultimate map to make more places worth fighting for.

Balanced 6p
16.4Avg58/57R/I





3

3

4

2

4
Attempt at a balanced map with valuable equidistants to fight over. Lots of TE stuff.

Battle Arena
11.9Avg43/48R/I



3

2

4
Encourages strong conflict, as there are only three entrances into Mecatol Rex. Additionally, offset home systems make all home systems more vulnerable, as there are four entry points into a home (rather than 3 in a regular map).

for TF 5p hyperlanes
13.4Avg45/38R/I





4

2

3

3

2
Slightly changed Ben's "5P Legends" map to have more balanced tech skips colors.

Party in Mecatol City
11Avg82/81R/I





7

5

5

5

5
6 legendary planets clusters about Mecatol Rex; this map is an absolute party in the middle. Slice names starting with the speaker: Rifting onto Mecatol, A mostly Normal Slice, Fate within our Scars, Faunus' Call, Nebula Song, I Need a Warsun, Urban Ally, Silicon Valley

Encouraged Elmenations
10.9Avg46/55R/I





1

2

2

3

4
All 5 players are super close together and the path to Mecatol is blocked by many obstacles. It is likely that someone will be eliminated by the end of it.

The Parallax Expanse
11.9Avg48/51R/I





4

2

3

3

2
every player has to choose where his attention is as on both sides there are attractive slices in equal distance. The slices also have different characteristics to fit different factions

2025 Feb 14
13.7Avg47/61R/I





1

4

3

3

4
Map made for IRL game, teaching all game mechanics except for supernoves

Legendary Battle
19.1Avg104/95R/I





6

4

3

4

4
6p map with 6 legendary planets. Mecatol is tough to get to. Stronger slices have wormholes across map.

Tragic
11.9Avg42/41R/I





4

3

2

2

3
Kind of rich map with interesting anomaly placements and resources to fight for

Thunder dreaming wPOK
14.6Avg49/52R/I





4

3

3

2

3
Thunder dreaming 6p : base map for beginners from TE, but including the factions of POK.

Thunder dreaming 6pPOK
14.6Avg49/52R/I





4

3

3

2

3
Base map from Thunder's Edge for 6 beginners, but including POK Factions.

Even Flow
12.4Avg56/44R/I





2

1

2

2

2
Balanced map with legendary planets and interesting equidistants. Everyone has a clear path to Mecatol amd two planet tiles next to home.

Our Fight will be Legendary!
14.4Avg46/50R/I





6

2

3

2

2
All the equidistants are legendary planets, which also piles into the fact that no slice has 3 tech slips, 4 of a kind, or 6 planets. If you want to score an objective, you're going to have a bit of a struggle!

Shield Hand
14.3Avg38/40R/I




2

4

2

2
4p hyperlane map with rich planets, everyone has a red tile on their left hand side

Shield Hand
14.3Avg38/40R/I




2

4

2

2
4p hyperlanes with rich planets, everyone has a red tile on their left hand side

7p Symetry
10.1Avg78/75R/I





3

5

3

3

3
Pushes player to battle for the rich middle. Wormholes connect players on the opposite sides of the board.

modified thunder dreaming
15.3Avg50/57R/I





3

2

3

2

3
It's like thunder dreaming from TE rulebook but I wanted more portals, a little bit more conflict at equidistant and make sure every player has at leat 5 influence so it is friendly to novices but still has potential for conflicts through portals (and allows to check each other in check)

SCPT Orlando Day 1
13.7Avg39/48R/I





6

3

3

2

4
This is the SCPT Orlando Intergalactical Day 1 Map

Twilight's Fall 8P Map
9.6Avg80/72R/I





4

3

3

3

4
Map is overall balanced for your slive and have spezial tiles in equidistance. Around MR are heavy ressources.

Official Legendary Off-Balance Map
13.4Avg44/51R/I





5

1

3

3

2
This is the map named "Legendary" which appears in the Thunder's Edge rulebook.
This is a fun map for experienced players which makes use of the base game, POK and TE tiles.

FriendCon Sunday
14.1Avg49/54R/I





3

3

3

2

1
It has a James. And a Jeff. And a Heather, and Eli, and Noah.. Unfortunately an also James though

TI 32 BD
13.6Avg59/60R/I





5

2

3

3

4
Tries to balance each slice while keeping most of the juicy treats towards the center

6p Balanced Wormhole Spread
15Avg49/58R/I





4

2

3

4

3
A rather, but not perfectly, balanced map with many TE components and well placed wormholes/legendaries/trade stations.

Everyone gets a legendary
17.4Avg63/60R/I





6

3

3

3

2
Tried to make a balanced map with TE and PoK expansions

Draft8p
13.5Avg77/67R/I




2

2

2

2
Draft balanced 8player no legends 13.5 per player 3 moves from everything

Murder on the galaxy
15.3Avg53/53R/I





5

4

3

4

2
Balanced 6P map. Evenly spread wormholes. Lots of legendarys in the equidistances.
Let me know what you think about it!

The Nexus of Broken Alliances
23.8Avg62/64R/I





2

2

3

3

2
just a fun map i created for me and my friends

4 semi-balanced
18.9Avg43/52R/I





4

3

2

3

5
A map with a lot of variety for whoever wants to try different flavour of planets, space stations and legendary planet.

Murder on the galaxy V2
15Avg52/52R/I





5

4

3

3

2
Rich, balanced map with plenty of legendaries and well spread wormholes.
Cosy

Rich Bitch_V1
14.2Avg46/53R/I





6

3

3

3

3
Another fairly rich and balanced map with well spread wormholes and legendarys in all equidistances


































































































































































