Published Maps
80Browse community-created preset maps, grouped by author. Most popular first.
D
Dave Bair
4 maps999 views

Squished 6
15.6Avg37/61R/I





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This map used hyperlanes to create an asymmetric map that creates more paths between home systems and places several players a system closer to Mecatol Rex, while also placing 1 player further away.

Spiraling Stations
14.2Avg46/54R/I





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This is a spiral galaxy for 6 players that puts space stations on equidistant on the edge of the map.

Morequidistants for 4
16Avg34/44R/I





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This is a simple alternate 4 player map type that provides 8 equidistant slots instead of the standard 4. A great template for maps that force players to fight or negotiate for their planets.

Mecaflake
14.9Avg39/51R/I




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This map puts everyone closer to Mecatol without squishing the map together. Everyone also has 1 extra equidistant slot, making it a map where players must compete or negotiate for resources.
S
Solethia
2 maps417 views

Relic Belt, Open Doors, Risky Skies
11.5Avg37/46R/I





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6 Player map
3 of each technology specialty
11.3-11.8 (0.5 gap) value for each starting location
6 legendary planets (all in contested/equidistant space)
6 wormholes (4a 2b) outside each starting planet

Relic Crown, Open Doors, Clear Skies
11.5Avg37/46R/I





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3 of each technology specialty
11.5 (0 gap) value for each starting location
6 legendary planets around Mecatol Rex
6 wormholes (4a 2b) outside each starting planet
(!) No contested / equidistant planets
B
Ben
3 maps404 views
W
wxdthepro
2 maps376 views
F
Froghemoth
2 maps364 views
B
Bengenie
2 maps335 views

Alatheia
14.2Avg47/48R/I





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Fairly balanced, features legendaries in each equidistant, and has all teckskips!

The Legendary Core
13.9Avg49/54R/I




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The center 7 tiles are all legendary and you can find wormholes in each equidistant! Should set up for a fun and "interactive" game! Designers Note: Put Mirage on tile 39 at the start of the game for a little more legendary action!
O
Odsh
7 maps263 views

Ultimate
15.5Avg52/52R/I





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Balanced starting positions.
Balanced resources/influence.
6 legendary planets at center.
6 symmetrically placed wormholes.
6 spaces for frontier tokens.
2 entropic scars at equidistant tiles.
2 space stations.

5p balanced D
13.9Avg46/45R/I





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As balanced as possible. Tiles from base game, POK and TE.

5p balanced
13.8Avg45/44R/I





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As balanced as possible.
Tiles from base game, POK and TE.

5p balanced C
13.8Avg45/46R/I





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As balanced as possible. Tiles from base game, POK and TE.

5p balanced B
13.8Avg45/45R/I





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As balanced as possible. Tiles from base game, POK and TE.
M
Monolithos
1 map251 views
M
Me
4 maps194 views
F
Fantasy Flight
1 map188 views
M
memephilosopher
1 map188 views
A
Asthoren
1 map186 views
Z
Zulinski
1 map156 views
A
Anthony
17 maps143 views

4 Fiefdoms
15Avg47/43R/I




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Each player has no good tile that's equidistant from another player (also no legendaries)

4 Fiefs Final Muaat/Naaz/Sol/Empyrean
12.5Avg39/37R/I



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No Legends, each player has 1 wormhole with a planet across from a player that shares that wormhole type and also has a planet, 1 tech skip each, balanced, wide, moderate wealth but not too much

4 Player Big Fight Map
18Avg51/49R/I




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Everyone is 2 tiles away from 3 very good tiles that another player is 2 tiles away from, and everyone is the closest to 3 good tiles

Plain Rules 4 Player
16.5Avg45/44R/I





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Balanced, rich but not crazy rich, no entropic scars, no space stations or supernovas

4 Player Total War
16.8Avg50/53R/I



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Balanced, everything equidistant to other players, no legendaries

6 Fiefs L1z1x/Saar/Bastion/Empyrean/Muaat/Xxcha
15.4Avg36/49R/I




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Hyperlanes and all the red tiles!

4 Fief Muaat/Naaz/Sol/Emp
12.5Avg40/37R/I



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No Legends, wide space, solid wealth but nothing crazy, 1 tech each

Empyrean/Hylar/Gashlai/Saar Brawl
16.6Avg50/44R/I




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Total War specializing in 4 particular factions

4 Player Simple Balance
16Avg45/42R/I





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No grav rifts, rich but not too rich, no entropic scars, no space stations

4 Fief Naaz/Empyrean/Sol/Muaat
12.5Avg41/37R/I



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Lots of space, all the wormholes, 1 tech skip each, no legends, moderate wealth

4 Fiefs Naaz/Empyrean/Muaat/Sol
15Avg51/38R/I




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Large rich map no legendaries designed for these 4 factions, 2 tech skips each, max wormholes

4 Fiefs
12.5Avg39/37R/I



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Hyperlanes, No Legends, Each Player has 2 Wormholes (1 of which is inhabited) and 1 tech skip

4 Fiefs
12.5Avg39/37R/I



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Hyperlanes, No Legends, Each Player has 2 Wormholes (1 of which is inhabited) and 1 tech skip
M
MonKeY
1 map131 views
T
Thanatos
1 map130 views
N
Nordy6
1 map120 views
F
FoxKnight
1 map117 views
B
Bors
1 map117 views
L
Last Bastion
1 map116 views
B
BD
1 map102 views
T
The AMP 64
1 map62 views
S
Sir Billy
2 maps52 views

Party in Mecatol City
11Avg82/81R/I





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6 legendary planets clusters about Mecatol Rex; this map is an absolute party in the middle. Slice names starting with the speaker: Rifting onto Mecatol, A mostly Normal Slice, Fate within our Scars, Faunus' Call, Nebula Song, I Need a Warsun, Urban Ally, Silicon Valley

Encouraged Elmenations
10.9Avg46/55R/I





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All 5 players are super close together and the path to Mecatol is blocked by many obstacles. It is likely that someone will be eliminated by the end of it.
D
Dino
1 map36 views
O
Other James
1 map31 views
H
Hunbun
1 map23 views
D
Davtime
1 map15 views
J
JolkiPalki
1 map9 views




















































