Published Maps
381Browse community-created preset maps. Most popular first.

4 Fiefdoms
15Avg47/43R/I




2

2

2

2
Each player has no good tile that's equidistant from another player (also no legendaries)

6 Player Balanced
12Avg57/46R/I




3

2

2

3
No legends, tech in the core, little in the fringe (promotes player interaction)

Plain Rules 4 Player
16.5Avg45/44R/I





1

2

2

2

2
Balanced, rich but not crazy rich, no entropic scars, no space stations or supernovas

4 Player Total War
16.8Avg50/53R/I



2

2

2
Balanced, everything equidistant to other players, no legendaries

5 Player Balanced
11.9Avg43/44R/I




1

1

2

1
I swear it makes sense if you really think about it

8 Player Balanced
13.5Avg76/69R/I




2

2

2

2
4 hyperlanes, no legendaries, each player gets 1 tech planet and has a starting value of 13.5, each player is adjacent to a wormhole, lots of anomalies minimally touching one another, 2 of each tech planet

3 Player Balanced 7 Tile
14Avg30/28R/I




1

1

1

1
No legendaries, max wormholes, 7 tiles per player (two of which are supernovas), balanced tech, balanced resources/influence, balanced planet numbers

4 Player Big Fight Map
18Avg51/49R/I




2

2

2

2
Everyone is 2 tiles away from 3 very good tiles that another player is 2 tiles away from, and everyone is the closest to 3 good tiles

4 Player Simple Balance
16Avg45/42R/I





1

2

2

2

2
No grav rifts, rich but not too rich, no entropic scars, no space stations

6 Player Balanced Best
12Avg57/48R/I




3

2

2

3
No legends, tech in the core, little in the fringe (promotes player interaction), one anomaly per player, one planet touching each player's home system

8 Player Balanced
13.5Avg76/69R/I




2

2

2

2
4 hyperlanes, no legendaries, each player gets 1 tech planet and has a starting value of 13.5, each player is adjacent to a wormhole, no anomalies touch another anomaly, 2 of each tech planet

4 Fiefs
12.5Avg39/37R/I



1

2

1
Hyperlanes, No Legends, Each Player has 2 Wormholes (1 of which is inhabited) and 1 tech skip

4 Fief Muaat/Naaz/Sol/Emp
12.5Avg40/37R/I



1

2

1
No Legends, wide space, solid wealth but nothing crazy, 1 tech each

Anthony/Taylor/Bryan/Geoff
11.8Avg39/33R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 5 - 6 planets and 11.5 scoring slice (except Letnev has a slightly better slice arguably) and 6 - 8 influence. Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

4 Fiefs Final Muaat/Naaz/Sol/Empyrean
12.5Avg39/37R/I



1

2

1
No Legends, each player has 1 wormhole with a planet across from a player that shares that wormhole type and also has a planet, 1 tech skip each, balanced, wide, moderate wealth but not too much

6 Fiefs L1z1x/Saar/Bastion/Empyrean/Muaat/Xxcha
15.4Avg36/49R/I




4

2

4

3
Hyperlanes and all the red tiles!

Anthony/Taylor/Bryan/Geoff Good Max Plus
13.1Avg37/41R/I




1

1

2

1
Anthony Muaat (speaker, take warfare), Geoff Empyrean, Bryan Sol, Taylor Letnev
Hyperlanes to make 6 tiles per player (4.5 blue and 1.5 red), no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip except Letnev gets an extra blue) -- even across sum scores and resource/influence split, even planet types, even spread across parallels -- most resources are equidistant from one other player (each player has 4 equidistant tiles)

Empyrean/Hylar/Gashlai/Saar Brawl
16.6Avg50/44R/I




3

2

3

3
Total War specializing in 4 particular factions

Anthony/Taylor/Bryan/Geoff Good Max Plus
13.1Avg37/41R/I




1

1

2

1
Anthony Muaat (speaker, take warfare), Geoff Empyrean, Bryan Sol, Taylor Letnev Hyperlanes to make 6 tiles per player (4.5 blue and 1.5 red), no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip except Letnev gets an extra blue) -- even across sum scores and resource/influence split, even planet types, even spread across parallels -- most resources are equidistant from one other player (each player has 4 equidistant tiles)

Anthony/Taylor/Bryan/Geoff
11.8Avg34/37R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan
Hyperlanes but still some extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip, each player has 4 - 6 planets and 11.5 scoring slice (except Barony has a slightly better slice arguably). Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Bryan/Geoff Good Max
13.1Avg37/41R/I




1

1

2

1
Anthony Muaat (speaker, take warfare), Geoff Empyrean, Bryan Sol, Taylor Letnev
Hyperlanes to make 6 tiles per player, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip except Letnev gets an extra blue) -- even across sum score and resource/influence split, even planets

Anthony/Taylor/Bryan/Geoff Legend Max
14.3Avg34/32R/I




6

1

1

2
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space (balanced), all Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (except Letnev has a slightly better slice arguably). Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Bryan/Geoff Planet Max
12.8Avg41/36R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 5 - 6 planets and 12.5 scoring slice (except Letnev has a slightly better slice arguably) and 5 - 9 non-home influence. Most valuable tile adjacent to home system is arguably a little protected. Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Bryan/Taylor/Geoff
11.8Avg39/33R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 5 - 6 planets and 11.5 scoring slice (except Letnev has a slightly better slice arguably) and 6 - 8 influence. Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Bryan/Geoff Planet Max+
13.8Avg45/35R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 6 - 7 planets (but one system is contested) and 13.5 scoring slice (except Letnev has a slightly better slice arguably) Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Bryan/Geoff Good
12.5Avg42/35R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip),
Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Bryan/Geoff Legend Max+
14Avg38/29R/I




6

1

1

2
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space (balanced), 1 tailored Legendary for each player plus 2 equidistant Legendaries, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip. Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

4 Fiefs
12.5Avg39/37R/I



1

2

1
Hyperlanes, No Legends, Each Player has 2 Wormholes (1 of which is inhabited) and 1 tech skip

4 Fief Naaz/Empyrean/Sol/Muaat
12.5Avg41/37R/I



1

2

1
Lots of space, all the wormholes, 1 tech skip each, no legends, moderate wealth

4 Fiefs Naaz/Empyrean/Muaat/Sol
15Avg51/38R/I




2

2

2

2
Large rich map no legendaries designed for these 4 factions, 2 tech skips each, max wormholes

Anthony/Taylor/Bryan/Geoff Rules Max
15.5Avg35/32R/I



6

2

2
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan on a 6 player map, each player has a Legendary and 2 wormholes (1 of which is inhabited) and 1 tech skip, and a contested entropic scar, space station, and legendary
Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

4 player 12.5 point slice (no grav rifts)
12.5Avg41/36R/I




1

1

1

1
No legends or grav rifts; low value systems; Blue/Red tiles: 19/6; Resources/Influence: 41/36; Planet Traits R/G/B: 9/9/10; Each player gets 1 Tech skip and 6 or 7 systems with planets and 1 anomaly

4 player 12.5 point slices
12.5Avg37/40R/I




1

1

1

1
No legends; low value blankets
Blue/Red: 18/7
Resources/Influence: 37/40
Balanced tech skips and planet numbers

Anthony/Taylor/Geoff/Bryan
11.8Avg36/37R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), each player has 4 - 6 planets and 11.5 scoring slice (except Taylor has a slightly better slice arguably, but Anthony has 4 of a kind and Geoff has 6 planets and Bryan is Sol so whatever). Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

12 Point Slices + 8 Tech for 4 Players
12Avg38/34R/I




1

2

3

2
Trash Systems Only; no system higher than 3.5 value

4 Player 11.5 Value Slices
11.5Avg42/31R/I




1

1

1

1
Dispersed map; 1 tech skip per player; 1 anomaly per player

Anthony/Taylor/Geoff/Bryan
13.8Avg42/44R/I




1

1

1

1
Hyperlanes, No Legends, Each Player has 2 Wormholes (1 of which is inhabited) and 1 tech skip, Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

Anthony/Taylor/Bryan/Geoff Good Max
12.5Avg42/36R/I




1

1

1

1
Anthony (speaker, take warfare)/Taylor/Geoff/Bryan Hyperlanes but still a little extra space, no Legends, each player has 2 wormholes (1 of which is inhabited) and 1 tech skip (for 1 of each tech skip), Anthony Muaat, Geoff Empyrean, Bryan Sol, Taylor Letnev

4 Player 8 Tile Slices worth 11.5
11.5Avg32/33R/I




2

2

2

2
Balanced numbers of planets; low-value systems; no legendary; max wormholes; grav rifts for getting to enemy home systems; each player has access to 3 frontier tokens; if each player has 5 systems but the one with Mecatol has 4, it's about even on resources and influence; 2 techs each

4 Player 12 value 6 tile 1 tech slices
12Avg34/33R/I





2

1

1

1

1
Maxing space stations, now with legends!

3 Player Simple 12 Point 2 Tech 7 Tile ScarSlice
12Avg26/29R/I



2

2

2
No legends or multi-trait planets

4 Player Tech Heavy 12.8 Value Slices, 6 tiles per player
12.8Avg37/37R/I




3

2

3

2
Blue/Red tiles: 18/9 (6 tiles per player excluding hyperlanes and supernovas); Resources/Influence: 37/37; Tech Skips: 3 green /2 red /3 blue /2 yellow (2.5 per player, no entropic scars); no legendaries; roughly balanced access to planets and influence/resources; Planet Traits spread R/G/B: 7/8/8 (excluding discoverables like Mirage and the wormhole nexus)

11 Value 1 Tech 4 Contested Milty
11Avg32/31R/I




1

1

1

1
Balanced, only one system touching home

4 player 12.5 point slice
12.5Avg41/37R/I




1

1

1

1
No legends; low value systems; Blue/Red tiles: 18/7; Resources/Influence: 41/37; Planet Traits R/G/B: 9/10/9; Each player gets 1 Tech skip and 6 or 7 occupied systems and 1 or 2 anomalies; lots of asteroids and grav rifts

4 Player 8 Tile 11.5 value 2 Tech Slices
11.5Avg34/33R/I




2

2

2

2
Balanced numbers of planets; low-value systems; no legendary; max wormholes; grav rifts for getting to enemy home systems; each player has access to 3 frontier tokens; if each player has 5 systems but the one with Mecatol has 4, it's about even on resources and influence; 2 techs each

BobChrisTonyLegend
12Avg26/24R/I





3

2

1

2

1
Balanced with low-value systems and one legendary each!

4 Player 12.3 Value 6 Tile Slice 2.5 Tech 6 equidistant systems
12.3Avg35/33R/I




3

1

3

3
Balanced

4 Player 11.5 Value 6 Tile 1 Tech Slices
11.5Avg42/31R/I




1

1

1

1
Dispersed map; 1 tech skip per player; 1 anomaly per player

Squished 6
15.6Avg37/61R/I





4

3

3

3

2
This map used hyperlanes to create an asymmetric map that creates more paths between home systems and places several players a system closer to Mecatol Rex, while also placing 1 player further away.

Spiraling Stations
14.2Avg46/54R/I





3

3

3

4

2
This is a spiral galaxy for 6 players that puts space stations on equidistant on the edge of the map.

Morequidistants for 4
16Avg34/44R/I





2

3

2

3

2
This is a simple alternate 4 player map type that provides 8 equidistant slots instead of the standard 4. A great template for maps that force players to fight or negotiate for their planets.

Mecaflake
14.9Avg39/51R/I




2

2

3

4
This map puts everyone closer to Mecatol without squishing the map together. Everyone also has 1 extra equidistant slot, making it a map where players must compete or negotiate for resources.

Triple Triple and Triple Single Equidistants
14.4Avg49/50R/I





2

2

2

2

2
A map that focuses on the triple systems and some powerful single planet systems in the equidistants. Players will need to negotiate or fight for their equidistants if they want to keep up with their neighbors.

Ultimate
15.5Avg52/52R/I





6

2

2

3

3
Balanced starting positions.
Balanced resources/influence.
6 legendary planets at center.
6 symmetrically placed wormholes.
6 spaces for frontier tokens.
2 entropic scars at equidistant tiles.
2 space stations.

5p balanced D
13.9Avg46/45R/I





2

2

2

1

2
As balanced as possible. Tiles from base game, POK and TE.

5p balanced
13.8Avg45/44R/I





2

2

2

2

2
As balanced as possible.
Tiles from base game, POK and TE.

6p balanced PoK&TE
13.8Avg47/53R/I





3

2

2

3

2
10 systems with frontier tokens.
6 candidate systems for Thunder’s Edge - one per player.
Interesting equidistant tiles, high-value systems near the center and wormholes near home systems to ensure consistent player interaction.

5p balanced B
13.8Avg45/45R/I





2

2

2

2

2
As balanced as possible. Tiles from base game, POK and TE.

5p balanced C
13.8Avg45/46R/I





2

2

2

2

2
As balanced as possible. Tiles from base game, POK and TE.

6p balanced PoK&TE b
13.8Avg47/53R/I





3

2

2

3

2
Improved version: better system placements.
10 systems with frontier tokens. 6 candidate systems for Thunder’s Edge - one per player, but next to wormholes. Interesting equidistant tiles, high-value systems near the center and wormholes near home systems to ensure consistent player interaction.

Ultimate variant
15.6Avg52/51R/I





6

2

3

2

4
A slight tweak on the Ultimate map to make more places worth fighting for.

5 player tractor beam
15.7Avg34/46R/I





6

3

3

3

4
5 player map without hyperlanes. Legendaries in the center draw everyone in.

5P TE experience
16.4Avg45/50R/I





5

2

3

3

4
All new elements of TE are included in this 3-ring 5P map without hyperlanes.

6P TE Experience
13.5Avg42/53R/I





5

1

2

2

3
All new TE elements are included in this classic 3-ring 6P map.

Relic Belt, Open Doors, Risky Skies
11.5Avg37/46R/I





6

3

3

3

3
6 Player map
3 of each technology specialty
11.3-11.8 (0.5 gap) value for each starting location
6 legendary planets (all in contested/equidistant space)
6 wormholes (4a 2b) outside each starting planet

Relic Crown, Open Doors, Clear Skies
11.5Avg37/46R/I





6

3

3

3

3
3 of each technology specialty
11.5 (0 gap) value for each starting location
6 legendary planets around Mecatol Rex
6 wormholes (4a 2b) outside each starting planet
(!) No contested / equidistant planets

Alatheia
14.2Avg47/48R/I





6

2

2

2

2
Fairly balanced, features legendaries in each equidistant, and has all teckskips!

The Legendary Core
13.9Avg49/54R/I




6

2

1

4
The center 7 tiles are all legendary and you can find wormholes in each equidistant! Should set up for a fun and "interactive" game! Designers Note: Put Mirage on tile 39 at the start of the game for a little more legendary action!

Party in Mecatol City
11Avg82/81R/I





7

5

5

5

5
6 legendary planets clusters about Mecatol Rex; this map is an absolute party in the middle. Slice names starting with the speaker: Rifting onto Mecatol, A mostly Normal Slice, Fate within our Scars, Faunus' Call, Nebula Song, I Need a Warsun, Urban Ally, Silicon Valley

Encouraged Elmenations
10.9Avg46/55R/I





1

2

2

3

4
All 5 players are super close together and the path to Mecatol is blocked by many obstacles. It is likely that someone will be eliminated by the end of it.

Just a normal six player map
12.2Avg45/34R/I





3

5

3

4

4
Nothing really makes the map all that special.
Comments for my own group, plz ignore.
S: B
2: N
3: L
4: M
5: Z
6: P

Bat Nat Lat Mat Zat Pat
12.7Avg39/42R/I





3

4

4

3

3
Not really all that special, maybe it's balanced?

Bat Nat Lat Mat Mat Zat Pat
13.4Avg53/50R/I





4

4

3

4

4
Just a little 7 player map that's hopefully fairly balanced

Rip & Tear
13.6Avg56/52R/I





2

2

2

1

2
Aptly titled for the the generous resources given to each slice and the liberal application of wormholes and gravity rifts adjacent to home systems. Will your forces position for Mecatol, or to defend what's rightfully yours? Who am I kidding––what is the difference?

Sprawled Dynasty v2
12.5Avg46/29R/I





2

1

1

1

2
Most players have awkward slices and will struggle to have a comfortable mastery over what is theirs. The stakes of warfare are even higher, and the resources to afford it are available to boot.
6/1 with 1 skip.

Thunder dreaming wPOK
14.6Avg49/52R/I





4

3

3

2

3
Thunder dreaming 6p : base map for beginners from TE, but including the factions of POK.

Thunder dreaming 6pPOK
14.6Avg49/52R/I





4

3

3

2

3
Base map from Thunder's Edge for 6 beginners, but including POK Factions.

Balanced 6p
16.4Avg58/57R/I





3

3

4

2

4
Attempt at a balanced map with valuable equidistants to fight over. Lots of TE stuff.

Battle Arena
11.9Avg43/48R/I



3

2

4
Encourages strong conflict, as there are only three entrances into Mecatol Rex. Additionally, offset home systems make all home systems more vulnerable, as there are four entry points into a home (rather than 3 in a regular map).

Legendary Confluence
13.4Avg90/88R/I





6

4

4

4

4
Contested Legendary planets, wormhole mobility, mostly balanced slices

6 Player Legendary Rumble
14.1Avg47/42R/I





6

3

3

3

2
Highly mobile and highly contested. All equidistants are legendary planets, promoting maximum conflict. 3 Alpha and 3 Beta wormholes are evenly spaced across the board, allowing all players to threaten one another.

6P Legendary Rumble V2
14.4Avg48/43R/I





6

3

3

3

2
A slight update on the Legendary Rumble map. An edit in favor of seat 3 to give it more optimal resource production.

6 Player Balanced Medium
13.3Avg45/44R/I





4

3

3

3

2
An average amount of resources and technology for all players to vie for. 3 Alpha and Beta wormholes to increase mobility. 9 frontier tokens at setup.

6P Hazardous Asymmetry
14.2Avg53/48R/I





4

3

2

3

2
Can be played as-is or used in a Milty draft for slices. Each slice has different strengths and challenges to overcome, making for an interest drafting situation when pairing with an appropriate faction. There is a higher ratio of hazardous planets, and a higher than average amount of resources available.

6p Merchant Map
13.9Avg46/47R/I





4

2

3

3

2
All trade stations are in play and are points of contention. The slices can be drafted or the map played as-is.

Shield Hand
14.3Avg38/40R/I




2

4

2

2
4p hyperlane map with rich planets, everyone has a red tile on their left hand side

Shield Hand
14.3Avg38/40R/I




2

4

2

2
4p hyperlanes with rich planets, everyone has a red tile on their left hand side

for TF 5p hyperlanes
13.4Avg45/38R/I





4

2

3

3

2
Slightly changed Ben's "5P Legends" map to have more balanced tech skips colors.

The Parallax Expanse
11.9Avg48/51R/I





4

2

3

3

2
every player has to choose where his attention is as on both sides there are attractive slices in equal distance. The slices also have different characteristics to fit different factions

2025 Feb 14
13.7Avg47/61R/I





1

4

3

3

4
Map made for IRL game, teaching all game mechanics except for supernoves

Legendary Battle
19.1Avg104/95R/I





6

4

3

4

4
6p map with 6 legendary planets. Mecatol is tough to get to. Stronger slices have wormholes across map.

Tragic
11.9Avg42/41R/I





4

3

2

2

3
Kind of rich map with interesting anomaly placements and resources to fight for

Our Fight will be Legendary!
14.4Avg46/50R/I





6

2

3

2

2
All the equidistants are legendary planets, which also piles into the fact that no slice has 3 tech slips, 4 of a kind, or 6 planets. If you want to score an objective, you're going to have a bit of a struggle!

Even Flow
12.4Avg56/44R/I





2

1

2

2

2
Balanced map with legendary planets and interesting equidistants. Everyone has a clear path to Mecatol amd two planet tiles next to home.

modified thunder dreaming
15.3Avg50/57R/I





3

2

3

2

3
It's like thunder dreaming from TE rulebook but I wanted more portals, a little bit more conflict at equidistant and make sure every player has at leat 5 influence so it is friendly to novices but still has potential for conflicts through portals (and allows to check each other in check)

Murder on the galaxy
15.3Avg53/53R/I





5

4

3

4

2
Balanced 6P map. Evenly spread wormholes. Lots of legendarys in the equidistances.
Let me know what you think about it!

Poor thing
8.8Avg31/32R/I




3

3

2

3
Rather poor map with wormholes in the equidistantces and without legendaries

Mirror, mirror on the wall
12.8Avg47/43R/I




2

2

2

3
Balanced but uneven. Would you pick influence or recources? Or a little bit of both?

Official Legendary Off-Balance Map
13.4Avg44/51R/I





5

1

3

3

2
This is the map named "Legendary" which appears in the Thunder's Edge rulebook.
This is a fun map for experienced players which makes use of the base game, POK and TE tiles.

7p Symetry
10.1Avg78/75R/I





3

5

3

3

3
Pushes player to battle for the rich middle. Wormholes connect players on the opposite sides of the board.

SCPT Orlando Day 1
13.7Avg39/48R/I





6

3

3

2

4
This is the SCPT Orlando Intergalactical Day 1 Map

Twilight's Fall 8P Map
9.6Avg80/72R/I





4

3

3

3

4
Map is overall balanced for your slive and have spezial tiles in equidistance. Around MR are heavy ressources.

TI 32 BD
13.6Avg59/60R/I





5

2

3

3

4
Tries to balance each slice while keeping most of the juicy treats towards the center

FriendCon Sunday
14.1Avg49/54R/I





3

3

3

2

1
It has a James. And a Jeff. And a Heather, and Eli, and Noah.. Unfortunately an also James though

Everyone gets a legendary
17.4Avg63/60R/I





6

3

3

3

2
Tried to make a balanced map with TE and PoK expansions

Draft8p
13.5Avg77/67R/I




2

2

2

2
Draft balanced 8player no legends 13.5 per player 3 moves from everything

6p Balanced Wormhole Spread
15Avg49/58R/I





4

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3

4

3
A rather, but not perfectly, balanced map with many TE components and well placed wormholes/legendaries/trade stations.

The Nexus of Broken Alliances
23.8Avg62/64R/I





2

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3

3

2
just a fun map i created for me and my friends

Nuotatori Profesionisti
15.4Avg52/48R/I





5

2

2

1

3
Esos nenes con superpoderes hoy se trenzan en juego espartano

Inceptus - 8 Players
11.2Avg55/46R/I





3

3

4

3

3
Taken from Reddit, gives every slice elements of the new expansion. https://www.reddit.com/r/twilightimperium/comments/1po7xxi/thunders_edge_8_player_map/

SCPT Tournament 8: Semi Finals
13Avg47/48R/I




4

3

3

4
Frontiers: 40,73,45,30,24
The Dark Brotherhood: 39,107,49,38,37
3D Blast: 113,72,47,75,62
R: 42,105,46,104,34
Triple Trouble: 48,76,114,71,59
Mania: 79,74,41,110,22
Game 1:Crimson, Ghosts, Saar, Titans, Barony, Hacan
Game 2:Ral-Nel, Yssaril, Mentak, Naalu, Arborec, Naaz-Rokha
Game 3:Keleres, Muaat, Xxchaa, L1Z1X, Argent, Mahact
Game 4:Last Bastion, Sol, Empyrean, Nomad, Winnu, Cabal
Game 5:Deepwrought, Jol-Nar, Nekro, Yin, Sardakk, Mahact
Game 6:Firmament, Barony, L1Z1X, Arborec, Nomad, Nekro

Chokepoint
10.8Avg42/25R/I





2

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1
As published in Codex II:
This map was made in contrast with normal map conventions, with Mecatol hidden away behind a chokepoint rather than being as accessible as possible. The purpose of this map is to see if the table would work together against the player on Mecatol, or would they rather fight amongst themselves over legendary planets or the strategically valuable Everra system. In an attempt to make things fairer, “Arma” and “Chrysus” have better systems adjacent to them and share Hope’s End to make up for being four systems away from Mecatol.
“Ignis Solum” [Speaker] has a red and yellow tech skip and a supernova for protection from “Incrementum”. Muaat looks like a great choice here. However, “Ignis Solum” will constantly have to be worried about “Arma” using the gravity rift against them.
“Arma” [2nd] has a fantastic system adjacent to it (Bereg/Lirta IV), and has a gravity rift, which can be used to threaten the rest of the galaxy.
“Chrysus” [3rd] has the most resources out of any slice but is somewhat lacking in nearby influence. Perhaps the blue tech skip can help alleviate that issue with an early gravity drive? Finally, “Incrementum” [4th] has by far the most influence, as well as a green tech skip. Factions that rely heavily on command tokens, such as Xxcha or Titans, would benefit from this slice. However, they will also be under constant threat of “Arma” using the gravity rift through the beta wormhole to go directly into their home system, so make sure to keep that wormhole blocked.

PoK 4p example map from rules
17.8Avg49/41R/I





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2
This is the map for 4 players in the PoK rulebook

Rich Bitch_V1
14.2Avg46/53R/I





6

3

3

3

3
Another fairly rich and balanced map with well spread wormholes and legendarys in all equidistances

Bullseye
14.1Avg52/48R/I





5

1

5

2

1
Inners - Culteral, Middles - Industrials, Outers - Hazardous

Murder on the galaxy V2
15Avg52/52R/I





5

4

3

3

2
Rich, balanced map with plenty of legendaries and well spread wormholes.
Cosy

4 semi-balanced
18.9Avg43/52R/I





4

3

2

3

5
A map with a lot of variety for whoever wants to try different flavour of planets, space stations and legendary planet.

7 Player for June 13th
13.9Avg62/61R/I





2

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3

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4
Pretty well balanced map according to the generator. Very rich, but with open spaces still.

rich bitch_v2
14.2Avg45/47R/I





6

3

3

3

3
rich, balanced map with well spread wormholes and tech skips. Legendarys in all equidistants

Balanced 6 player map
11.4Avg38/40R/I





2

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2

2

2
Standard 6 player map, pretty balanced, uses base + POC + TE

Castle Peak v3
12.9Avg45/37R/I





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2

1
Three players will enjoy easy access to Mecatol Rex and the resources to fight for it, while the other two may choose to invest those resources for defense against late game invasions.
Asymmetrical. Average is 6/1 with 1 skip.

6P TE+Base only
13.7Avg46/48R/I





4

2

3

2

3
A balanced Twilight Imperium map built using only base game and Thunder’s Edge tiles. The board offers a strong mix of resources, influence, planet traits, tech skips, wormhole access, and anomalies, creating a fair but dynamic galaxy for players to explore and fight over.

5P TE+Base only
13.8Avg37/40R/I





4

2

2

2

2
A 5-player variation of my map built using only base game and Thunder’s Edge tiles. The board is designed to keep each player’s slice competitive, with a fair spread of resources, influence, planet traits, tech skips, wormholes, and anomalies while still leaving room for conflict and expansion.

4P TE+Base only
18.8Avg40/39R/I





3

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2

2

2
Unique 4P Map design base on the small 4p map that adds Hyperlanes to bring players closer together. Layout only uses TE and base game tiles.

6p TE+Base only Ω
14.9Avg49/50R/I





4

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3

3

4
Slightly powered up alteration of my map built using only base game and Thunder’s Edge tiles. The board is designed to keep each player’s slice competitive, with a fair spread of resources, influence, planet traits, tech skips, wormholes, and anomalies while still leaving room for conflict and expansion.

Luke's Chaotic Birthday
12.8Avg82/78R/I





6

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5

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5
It's large, based on tile placement by 8 crazu dudes.

Covert Legislation
12.1Avg59/59R/I





2

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4

4
Standard 8-player hyperlane map from Prophey of Kings (PoK)

Diplomatic Pressure (PoK)
12.2Avg57/52R/I





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2
The standard PoK 7-player hyperlane map from PoK rulebook

Center Chockhold 3.0
10.6Avg75/66R/I





2

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2
Hand made, balanced, reduced ressources- Post created by Nurgle84:
https://keeganw.github.io/ti4/?settings=T70000361FFF&tiles=18,79,37,43,38,45,35,21,24,78,64,65,62,86A,59,23,25,66,63,27,20,74,30,19,75,72,28,88A,40,87A,71,34,70,22,61,36,32,0,47,77,0,39,42,0,46,44,0,48,83A,85A,84A,41,0,50,26,0,49,67,0,80,33




























































































































































































































































