Published Maps
15Browse community-created preset maps, grouped by author. Most popular first.
D
Dave Bair
4 maps72 views

Mecaflake
14.9Avg39/51R/I




2

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This map puts everyone closer to Mecatol without squishing the map together. Everyone also has 1 extra equidistant slot, making it a map where players must compete or negotiate for resources.

Squished 6
15.6Avg37/61R/I





4

3

3

3

2
This map used hyperlanes to create an asymmetric map that creates more paths between home systems and places several players a system closer to Mecatol Rex, while also placing 1 player further away.

Spiraling Stations
14.2Avg46/54R/I





3

3

3

4

2
This is a spiral galaxy for 6 players that puts space stations on equidistant on the edge of the map.

Morequidistants for 4
16Avg34/44R/I





2

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2

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2
This is a simple alternate 4 player map type that provides 8 equidistant slots instead of the standard 4. A great template for maps that force players to fight or negotiate for their planets.
M
memephilosopher
1 map50 views
S
Solethia
2 maps22 views

Relic Belt, Open Doors, Risky Skies
11.5Avg37/46R/I





6

3

3

3

3
6 Player map
3 of each technology specialty
11.3-11.8 (0.5 gap) value for each starting location
6 legendary planets (all in contested/equidistant space)
6 wormholes (4a 2b) outside each starting planet

Relic Crown, Open Doors, Clear Skies
11.5Avg37/46R/I





6

3

3

3

3
3 of each technology specialty
11.5 (0 gap) value for each starting location
6 legendary planets around Mecatol Rex
6 wormholes (4a 2b) outside each starting planet
(!) No contested / equidistant planets
W
wxdthepro
2 maps19 views
M
Monolithos
1 map14 views
A
Asthoren
1 map6 views









